To Scale!

Posted on Sun 04 January 2015 in blog • Tagged with math

The math review continues with a thrilling look at scale matrices!


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Comments requested

Posted on Sun 21 December 2014 in blog • Tagged with industry, gdc, techart

seeking input for an upcoming talk on technical art at GDC


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Adventures in the 4th dimension

Posted on Mon 15 December 2014 in blog • Tagged with math

Matrices and how they can be used to transform 3-d points


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All we are saying is give API 2.0 a chance

Posted on Fri 12 December 2014 in blog • Tagged with maya, python, programming, api

Maya’s api version 2.0 is finally coming of age


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Dot Matrix

Posted on Sat 06 December 2014 in blog • Tagged with math, matrix

Understanding the graphics matrix, with some help from dot products.


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Dot’s all, folks

Posted on Sat 29 November 2014 in blog • Tagged with math, techart

Some ways to use the vector dot product in TA programming


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Bagels and Coffee, or, the vector dot product and you

Posted on Sat 22 November 2014 in blog • Tagged with math

An introduction to the vector dot product, and how it’s used in computer graphics.


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Big (?) Python bucks!

Posted on Sun 16 November 2014 in blog • Tagged with industry, programming, python

So wait, knowing Maya and Python is worth less than knowing just Python?! I knew it.


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