Keystone
Posted on Sun 25 November 2018 in blog • Tagged with python, maya, programming, distribution, MEL, techart
An even funkier method to launch Maya Python from the desktop, with a little help from our old friend MEL.
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Posted on Sun 25 November 2018 in blog • Tagged with python, maya, programming, distribution, MEL, techart
An even funkier method to launch Maya Python from the desktop, with a little help from our old friend MEL.
Posted on Thu 15 November 2018 in blog • Tagged with python, maya, programming, distribution, MEL
It used to be impossible to launch any old Maya Python script directly from the desktop. But not anymore, thanks to this one simple trick!
Posted on Tue 07 August 2018 in blog • Tagged with techart, industry, programming
Posted on Thu 10 May 2018 in blog • Tagged with python, maya, programming
Something that’s always driven me crazy in Maya is the fact that maya.cmds
does not really support Python’s built-in help()
function. But after suffering for years on that account, it finally occurred to me today that it’s fixable.
Posted on Sun 29 April 2018 in blog • Tagged with games, industry
The latest next point release of mGui — the python module to streamline maya gui creation — is up on on Github, thanks in large part to +Bob White, who put in a lot of the work on this release.
Although this is a point release, it has some exciting improvements:
Posted on Thu 20 July 2017 in blog • Tagged with industry, gdc
It’s that time of year again: the GDC call for submissions is open. We’re looking for artists, animators from tech artists of every stripe, shape, size and industry specialty to share their expertise and insights with the community. This is a great opportunity to share knowledge and burnish up your professional credentials as well.
Posted on Sun 25 June 2017 in blog • Tagged with rigging, gdc, talks, animation