Archives

Sun 25 November 2018
Keystone
Thu 15 November 2018
Pythonception!
Tue 07 August 2018
TA 101
Thu 10 May 2018
Help!
Sun 29 April 2018
State of Decay 2
Tue 25 July 2017
mGui 2.2 release is ready
Thu 20 July 2017
GDC submissions time again!
Sun 25 June 2017
Cookbook’s back!
Thu 22 June 2017
How the other half lives, revisited
Sun 23 April 2017
Slides slippin’
Wed 29 March 2017
Tech-Artists Org 2.0
Wed 01 February 2017
Two Minute Papers
Sat 14 January 2017
mGui Maintenance
Fri 25 November 2016
Happy Thanksgiving!
Sun 16 October 2016
Moar Minq!
Sun 09 October 2016
mGui 2.0 is live
Mon 25 July 2016
Documentation 2.0?
Thu 21 July 2016
Submission Time!
Wed 06 July 2016
GDC Submissions for 2017 opening soon!
Thu 16 June 2016
Command and Conquer
Tue 14 June 2016
State of Decay 2 announced
Sun 12 June 2016
Bye-Bye Blogger Blues
Sat 26 March 2016
mGui updates in the offing…
Sun 20 March 2016
Another Year, Another GDC
Sun 06 March 2016
A touch of minq +
Sat 05 March 2016
Technical Art for Art Directors
Thu 18 February 2016
The little things
Sat 06 February 2016
The Memory Hole
Mon 01 February 2016
For my homies
Fri 29 January 2016
Some fixups for sfx
Wed 13 January 2016
First module of the year!
Tue 27 October 2015
Grrrr….. Maya!!!
Tue 06 October 2015
Charcoal - it’s smokin’!
Wed 16 September 2015
I don’t endorse this…
Sat 15 August 2015
It’s that time again! GDC Call for submissions is open!
Sat 08 August 2015
code wars
Sun 02 August 2015
Return of the namedtuples
Sun 12 July 2015
Wraptastic!
Sat 06 June 2015
Porting Spelchek to Boo
Sun 31 May 2015
Boo Who?
Wed 27 May 2015
Moonrise Early Access is Live!
Thu 21 May 2015
Moonrise coming to Steam Early Access next week!
Sat 16 May 2015
spelchek
Sat 09 May 2015
Tech art for art directors
Wed 06 May 2015
Book Review
Sun 26 April 2015
Goddamit, stop messing around
Sat 18 April 2015
The right profile
Sun 12 April 2015
Didn’t need those eyeballs anyway!
Sat 04 April 2015
Con Job
Fri 27 March 2015
Maya Bug Watch: API2 and GetPoints()
Tue 17 March 2015
Markdown Wrapup
Sat 14 March 2015
Site updates
Tue 24 February 2015
GDC on the horizon
Thu 05 February 2015
What The…?
Mon 26 January 2015
Race to the bottom?
Sat 10 January 2015
Dang
Sun 04 January 2015
To Scale!
Sun 21 December 2014
Comments requested
Mon 15 December 2014
Adventures in the 4th dimension
Fri 12 December 2014
All we are saying is give API 2.0 a chance
Sat 06 December 2014
Dot Matrix
Sat 29 November 2014
Dot’s all, folks
Sat 22 November 2014
Bagels and Coffee, or, the vector dot product and you
Sun 16 November 2014
Big (?) Python bucks!
Thu 13 November 2014
Dot Net is Open?
Sat 01 November 2014
WYG > WYS
Thu 30 October 2014
The Dog Ate My Homework
Sun 26 October 2014
Laziness and cleanliness and MEL, Oh My.
Thu 04 September 2014
2015 Bug watch: ls()
Wed 03 September 2014
Sony’s Open Source Toolset
Mon 01 September 2014
Size is the enemy: an oldie but a goodie
Thu 28 August 2014
Pax!
Mon 25 August 2014
Pax Dev State of Decay Post-mortem
Wed 20 August 2014
SIGGRAPH 2014 Short Review
Wed 06 August 2014
Moonrise announcement
Wed 30 July 2014
Rob G’s Maya Python book is finally out
Sun 27 July 2014
Pythonistas need Pythonista!
Fri 11 July 2014
Pipeline book out in Japan (!)
Wed 09 July 2014
Handy link: Python string format cookbook
Sat 05 July 2014
Save The Environment 2: I am the .Egg Man
Thu 26 June 2014
Binary bonanza!
Tue 24 June 2014
mGui updates
Fri 20 June 2014
From the annals of bug subtlety
Sat 14 June 2014
I think this does not count as a meme gif :)
Fri 06 June 2014
Chromosaurus!
Tue 03 June 2014
Save the environment!
Fri 30 May 2014
Channeling Gerry Anderson
Tue 27 May 2014
Your weekly moment of Python-is-awesome
Sun 25 May 2014
Maya binaries list
Fri 16 May 2014
Subjective truth
Thu 15 May 2014
Rob G’s book is up for preorder on amazon
Tue 13 May 2014
No soup for you, userSetup.py
Sun 11 May 2014
Multiple MayaPy Management Mania
Fri 02 May 2014
The only meme I will ever post
Tue 29 April 2014
The Main Event - event oriented programming in Maya
Wed 23 April 2014
Maya callbacks cheat sheet
Thu 17 April 2014
Roger Roger
Mon 14 April 2014
Sweet Sumotori Dreams
Sat 12 April 2014
Warning: Garish graphics ahead!
Tue 08 April 2014
Mighty Morphin Module Manager Made Moreso
Sat 05 April 2014
Earth calling maya.standalone!
Fri 04 April 2014
Classic (?) CG: Bingo the Clown
Fri 28 March 2014
New(-ish) Tools Watch: 3D Coat 4.1
Fri 28 March 2014
Maya GUI II: All Your Base Classes Are Belong To Us
Wed 26 March 2014
(?:regex){1} (haterz)+
Tue 25 March 2014
New tools watch: MARI
Sat 22 March 2014
Back from GDC
Wed 19 March 2014
Worst. CG. EVAR.
Tue 18 March 2014
Unity 5 announced
Tue 18 March 2014
If your Maya Python API is crashing
Sun 16 March 2014
Sliders!
Fri 14 March 2014
Morph targets revisited
Tue 11 March 2014
Descriptors and pythonic Maya properties
Tue 11 March 2014
A little bit of innovation
Tue 04 March 2014
*Sigh*
Sun 23 February 2014
Rescuing Maya GUI from itself
Thu 20 February 2014
Some new research in the academic page
Sun 16 February 2014
Pity for the outcast
Sun 16 February 2014
Shameless plug time
Wed 29 January 2014
Talking to Photoshop via TCP
Fri 17 January 2014
No Humans Involved (Classic CG)
Thu 16 January 2014
Mighty Morphin Maya Module Manager
Sun 12 January 2014
Maya’s (mildy) Magical Modules
Fri 10 January 2014
Schadenfreude alert!
Tue 07 January 2014
State of Decay moment of zen (and lighting)
Mon 06 January 2014
Not Even God Can Change the Past”
Sun 05 January 2014
Future Watch: Graphics & Animation Research
Fri 03 January 2014
First find of 2014: A Scriptable DCC app in the browser?!?!
Thu 02 January 2014
The sounds of (Python) Silence
Thu 02 January 2014
RFC: how to do a ‘community’ book
Sun 29 December 2013
CG Prehistory
Sun 22 December 2013
Production Pipeline Fundamentals for Film and Games
Sun 22 December 2013
Techartists doin’ it for themselves: A Python REPL in Unity
Sun 22 December 2013
Python in Unity - minor correction
Sat 21 December 2013
Embedding IronPython in Unity = Tech-art hog heaven
Fri 13 December 2013
Enter, the Chimaera
Thu 12 December 2013
Python in browsers
Thu 12 December 2013
…And I thought we had it bad…
Wed 11 December 2013
Late for the revolution