Keystone

Posted on Sun 25 November 2018 in blog • Tagged with python, maya, programming, distribution, MEL, techart

An even funkier method to launch Maya Python from the desktop, with a little help from our old friend MEL.


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Pythonception!

Posted on Thu 15 November 2018 in blog • Tagged with python, maya, programming, distribution, MEL

It used to be impossible to launch any old Maya Python script directly from the desktop. But not anymore, thanks to this one simple trick!


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TA 101

Posted on Tue 07 August 2018 in blog • Tagged with techart, industry, programming

Some thoughts about building a coding culture for tech artists.


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Help!

Posted on Thu 10 May 2018 in blog • Tagged with python, maya, programming

Something that’s always driven me crazy in Maya is the fact that maya.cmds does not really support Python’s built-in help() function. But after suffering for years on that account, it finally occurred to me today that it’s fixable.


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Documentation 2.0?

Posted on Mon 25 July 2016 in blog • Tagged with maya, programming, industry, techart

StackOverflow wants to tackle documentation. Maybe we should help.


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A touch of minq +

Posted on Sun 06 March 2016 in blog • Tagged with python, maya, programming, minq

Introducing Minq, a query language for Maya scenes.


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Some fixups for sfx

Posted on Fri 29 January 2016 in blog • Tagged with sfx, programming, maya

pending


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Grrrr….. Maya!!!

Posted on Tue 27 October 2015 in blog • Tagged with maya, bugs, programming, techart

A really annoying, and really old bug in Maya relating to materials.


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