TA 101

Posted on Tue 07 August 2018 in blog • Tagged with techart, industry, programming

Some thoughts about building a coding culture for tech artists.


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Help!

Posted on Thu 10 May 2018 in blog • Tagged with python, maya, programming

Something that’s always driven me crazy in Maya is the fact that maya.cmds does not really support Python’s built-in help() function. But after suffering for years on that account, it finally occurred to me today that it’s fixable.


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Documentation 2.0?

Posted on Mon 25 July 2016 in blog • Tagged with maya, programming, industry, techart

StackOverflow wants to tackle documentation. Maybe we should help.


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A touch of minq +

Posted on Sun 06 March 2016 in blog • Tagged with python, maya, programming, minq

Introducing Minq, a query language for Maya scenes.


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Some fixups for sfx

Posted on Fri 29 January 2016 in blog • Tagged with sfx, programming, maya

pending


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Grrrr….. Maya!!!

Posted on Tue 27 October 2015 in blog • Tagged with maya, bugs, programming, techart

A really annoying, and really old bug in Maya relating to materials.


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code wars

Posted on Sat 08 August 2015 in blog • Tagged with programming

Code Wars, yet another programming dojo — but a pretty good one


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Return of the namedtuples

Posted on Sun 02 August 2015 in blog • Tagged with maya, python, programming

A quick review of the Python namedtuple — a great way to return complex data from your functions without needing complex custom classes.


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