Posted on Thu 10 May 2018 in blog • Tagged with python, maya, programming

Something that’s always driven me crazy in Maya is the fact that maya.cmds does not really support Python’s built-in help() function. But after suffering for years on that account, it finally occurred to me today that it’s fixable.

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mGui 2.2 release is ready

Posted on Tue 25 July 2017 in blog • Tagged with maya, mgui

The latest next point release of mGui — the python module to streamline maya gui creation — is up on on Github, thanks in large part to +Bob White, who put in a lot of the work on this release.

Although this is a point release, it has some exciting improvements:

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mGui Maintenance

Posted on Sat 14 January 2017 in blog • Tagged with python, mGui, maya, gui

With special thanks to Bob White, Eric Spevacek, Logan Bender and Kartik Hariharan I’d like to announce the 2.1 point release of mGui.

This is mostly a stabilization release for the big 2.0 update we pushed in October.

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Moar Minq!

Posted on Sun 16 October 2016 in blog • Tagged with maya, python, minq

Some updates and improvements for minq

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Documentation 2.0?

Posted on Mon 25 July 2016 in blog • Tagged with maya, programming, industry, techart

StackOverflow wants to tackle documentation. Maybe we should help.

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Command and Conquer

Posted on Thu 16 June 2016 in blog • Tagged with maya, python, distribution

A handy hack for distributing Python command line tools with predictable execution environments.

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A touch of minq +

Posted on Sun 06 March 2016 in blog • Tagged with python, maya, programming, minq

Introducing Minq, a query language for Maya scenes.

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The little things

Posted on Thu 18 February 2016 in blog • Tagged with maya, python

After a decade, victory over over is within our grasp

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