A touch of minq +

Posted on Sun 06 March 2016 in blog • Tagged with python, maya, programming, minq

Introducing Minq, a query language for Maya scenes.


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The little things

Posted on Thu 18 February 2016 in blog • Tagged with maya, python

After a decade, victory over over userSetup.py is within our grasp


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Some fixups for sfx

Posted on Fri 29 January 2016 in blog • Tagged with sfx, programming, maya

pending


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First module of the year!

Posted on Wed 13 January 2016 in blog • Tagged with maya, python, shaders, techart, sfx

Introducing SFX — a python module for scripting Maya shaderFX shaders.


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Grrrr….. Maya!!!

Posted on Tue 27 October 2015 in blog • Tagged with maya, bugs, programming, techart

A really annoying, and really old bug in Maya relating to materials.


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Charcoal - it’s smokin’!

Posted on Tue 06 October 2015 in blog • Tagged with maya, python, tools

The Charcoal editor, an excellent drop-in replacement for Maya’s script editor


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Return of the namedtuples

Posted on Sun 02 August 2015 in blog • Tagged with maya, python, programming

A quick review of the Python namedtuple — a great way to return complex data from your functions without needing complex custom classes.


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The right profile

Posted on Sat 18 April 2015 in blog • Tagged with python, programming, maya

A brief, gentle introduction to the uses and abuses of profiling in Maya Python


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