Con Job

Posted on Sat 04 April 2015 in blog • Tagged with tools, programming, maya, techart

How to be more productive with mayapy and a console program.


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Maya Bug Watch: API2 and GetPoints()

Posted on Fri 27 March 2015 in blog • Tagged with maya, bugs, python, api

A very irritating bug in Maya Python API 2


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What The…?

Posted on Thu 05 February 2015 in blog • Tagged with maya, python

A nice little trick for filtering components in Maya using cmds.ls()


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Dang

Posted on Sat 10 January 2015 in blog • Tagged with maya, bugs, techart

An irritating behavior in cmds.ls() that can really ruin your day.


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All we are saying is give API 2.0 a chance

Posted on Fri 12 December 2014 in blog • Tagged with maya, python, programming, api

Maya’s api version 2.0 is finally coming of age


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The Dog Ate My Homework

Posted on Thu 30 October 2014 in blog • Tagged with programming, python, maya

a cheap-ass way to specialize Maya unit tests for different Maya versions.


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Laziness and cleanliness and MEL, Oh My.

Posted on Sun 26 October 2014 in blog • Tagged with maya, python, programming

Don’t use Mel. But if you have to, do it like this: with a pythonic wrapper to clean up your strings


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2015 Bug watch: ls()

Posted on Thu 04 September 2014 in blog • Tagged with maya, programming, bugs

A nasty little changed in maya’s ls() command for 2015


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