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mGui Maintenance

With special thanks to Bob White, Eric Spevacek, Logan Bender and Kartik Hariharan I’d like to announce the 2.1 point release of mGui.

This is mostly a stabilization release for the big 2.0 update we pushed in October.

New Feature

The main new feature in this release is the addition of mGui.treeView, a module for wrapping Maya’s treeView widget. I’ve never been a fan of the maya treeView, which seems like it comes from another planet than the rest of the Maya widget set; it’s so different that it needed a whole module of it’s own to make it workable.

The new MTreeView() class wraps the existing mGui TreeView, but provides a more idiomatic way to get at the TreeView’s button commands. You can now use the same style you use for other mGui buttons:

from mGui.treeView import MTreeView
from mGui.gui import *
from mGui.forms import *

with Window() as win:
    with FillForm() as form:
        tree = MTreeView(numberOfButtons = 2, width = 256, height = 256)

tree.set_items(**{'a':'b', 'b':'a', 'c':'a'})

def btn_a(*_,**kw):
    selected = kw['tree_view'].selectItem
    print 'items', selected, 'button', kw['button_index']

def btn_b(*_,**kw):
    selected = kw['tree_view'].selectItem
    print 'items', selected, 'button', kw['button_index']
    print 'button 2 was pressed'

def double_click(*arg, **kw):
    print 'double click', arg

tree.buttons[0].pressed += btn_a
tree.buttons[1].pressed += btn_b
tree.itemDblClickCommand += double_click


The buttons field looks like an array, and you can (as you see in the sample) use the standard mGui += syntax to add a handler to the buttons as defined by the TreeViews numberOfButtons parameter.

Updated examples

The example code has been cleaned up a tad — some of this is just part of the conversion to the new keyless idiom and some of this is just graphic polish.

A better-looking version of the boundCollection sample

In particular mGui.examples.formExamples.py, which shows the various options for FormLayouts in mGui, got a bit of cleanup to make it more understandable. mgui.examples.boundCollection.py got some much-needed cleanup.

Bug fixes

Better handling of LayoutDialogs

We discovered an odd condition where Maya would sometimes refuse to fire off the event handlers attached to an mGui widget when the widget was called through maya’s layoutDialog command. It seems like Maya didn’t like the potentially aynchronous MayaEvent handlers inside of layoutDialog, so we added a little bit of tracking to make sure that only synchronous Event handlers get attached in that special case. I’d been working around that by manually re-assigning Event objects to the handlers — but that’s a silly thing to ask users to remember, so now it’s all transparently handled under the hood.


We found and fixed an issue with the HorizontalExpandForm(), which had somehow stopped expanding.


Fixed a condition where sometimes List() controls didn’t correctly report their the ‘inner_list’ property which actually contained their visible contents. In general you don’t want to mess with the inner_list property in any case, but it should be available for inspection when absolutely necessary now.

Till next time…

This was a fun release, since it had a lot more contributions from new faces. It’s nice to see people running with the code and it’s gratifying that it is holding up OK so far.

It’s a ship year, so I expect that both the blogging and hacking will be a bit… light… for a while. But don’t hesitate to chime in with questions, comments or, better yet, bug fix pull requests!

mGui 2.0 is live

mGui 2 is live

mGui updates in the offing…

A sneek peek at some changes in the 2.0 version of mGui

mGui updates

Some new features for mGui, including progress bars, menu loading from YAML files and scriptJobs

The Main Event - event oriented programming in Maya

Event oriented programming for python in general and for Maya GUI in particular

Mighty Morphin Module Manager Made Moreso

An mGui port of the Maya Module Manager

Maya GUI II: All Your Base Classes Are Belong To Us

Introducing mGui, a module for making Maya GUI coding more pythonic and less infuriating.

Rescuing Maya GUI from itself

Using metaclasses and a little bit of under-the-hood trickery to write Maya GUIs that can be ready by ordinary humans. The first post in ...

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