Charcoal - it’s smokin’!

Posted on Tue 06 October 2015 in blog • Tagged with maya, python, tools

The Charcoal editor, an excellent drop-in replacement for Maya’s script editor


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Con Job

Posted on Sat 04 April 2015 in blog • Tagged with tools, programming, maya, techart

How to be more productive with mayapy and a console program.


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Sony’s Open Source Toolset

Posted on Wed 03 September 2014 in blog • Tagged with tools, industry

pending


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Pax Dev State of Decay Post-mortem

Posted on Mon 25 August 2014 in blog • Tagged with games, industry, tools

A PAX panel covering State of Decay and how it was made.


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Save The Environment 2: I am the .Egg Man

Posted on Sat 05 July 2014 in blog • Tagged with maya, python, distribution, tools

In my last, bumper-sticker-laden post I offered to share a little bit about the way I pack up my tools for users. This time I’ll try to actually describe the process.


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Save the environment!

Posted on Tue 03 June 2014 in blog • Tagged with maya, python, distribution, programming, tools

A grumpy look at the state of python tools distribution


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No soup for you, userSetup.py

Posted on Tue 13 May 2014 in blog • Tagged with maya, python, tools

How to bypass userSetup.py (or userSetup.mel, if you’re really old school)


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Multiple MayaPy Management Mania

Posted on Sun 11 May 2014 in blog • Tagged with maya, tools, Python

Introducing the ‘MayaPyManager’ class, for spinning up isolated MayaPy instances with their own environments and Maya versions


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