Rescuing Maya GUI from itself

Posted on Sun 23 February 2014 in blog • Tagged with maya, gui, python, mGui

Using metaclasses and a little bit of under-the-hood trickery to write Maya GUIs that can be ready by ordinary humans. The first post in the mGui series.


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Pity for the outcast

Posted on Sun 16 February 2014 in blog • Tagged with maya, gui, python, programming, mGui

A litany of complaints about Maya GUI programming, with a teensy ray of hope


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