Maya GUI II: All Your Base Classes Are Belong To Us
Posted on Fri 28 March 2014 in blog • Tagged with Maya, python, GUI, programming, mGui
Introducing mGui
, a module for making Maya GUI coding more pythonic and less infuriating.
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Posted on Fri 28 March 2014 in blog • Tagged with Maya, python, GUI, programming, mGui
Introducing mGui
, a module for making Maya GUI coding more pythonic and less infuriating.
Posted on Tue 18 March 2014 in blog • Tagged with maya, python, api
A useful tidbit from Autodesk on how to avoid a common crash scenario in Maya python api 1.0
Posted on Tue 11 March 2014 in blog • Tagged with maya, python, gui, techart
How to use descriptors for dot-style access to maya object properties instead of cmds.getAttr()
Posted on Sun 23 February 2014 in blog • Tagged with maya, gui, python, mGui
Using metaclasses and a little bit of under-the-hood trickery to write Maya GUIs that can be ready by ordinary humans. The first post in the mGui series.
Posted on Sun 16 February 2014 in blog • Tagged with maya, gui, python, programming, mGui
Posted on Thu 16 January 2014 in blog • Tagged with Maya, modules
Posted on Sun 12 January 2014 in blog • Tagged with Maya, python, modules, programming
An introduction to Maya’s module system, a handy method for bundling and distributing tools non-invasively
Posted on Thu 02 January 2014 in blog • Tagged with programming, maya, python