Size is the enemy: an oldie but a goodie

Posted on Mon 01 September 2014 in blog • Tagged with programming

While googling my way around some strategy issues lately I rediscovered this 2007 post from Jeff Atwood which neatly sums up a few important things that have been factoring very large in my thinking lately: Plus, I’ve spent the last 4 days in the madness that is Pax (shout out to all the great folks who came by the booths, by the way!) so I’m a little grumpy. And it led me to a list things that have been bugging me for a while.


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Handy link: Python string format cookbook

Posted on Wed 09 July 2014 in blog • Tagged with python, programming

A great cheat-sheet for Maya string formatting


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From the annals of bug subtlety

Posted on Fri 20 June 2014 in blog • Tagged with programming, maya, python, bugs

An object lesson in the way real bugs happen.


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Save the environment!

Posted on Tue 03 June 2014 in blog • Tagged with maya, python, distribution, programming, tools

A grumpy look at the state of python tools distribution


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Your weekly moment of Python-is-awesome

Posted on Tue 27 May 2014 in blog • Tagged with programming, python

A trick that lets you load python modules directly over the web.


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The Main Event - event oriented programming in Maya

Posted on Tue 29 April 2014 in blog • Tagged with maya, python, mGui, programming

Event oriented programming for python in general and for Maya GUI in particular


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Maya callbacks cheat sheet

Posted on Wed 23 April 2014 in blog • Tagged with Maya, GUI, python, programming

An overiew of how Maya GUI callbacks work, along with some recommendations for how to set them up neatly.


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Maya GUI II: All Your Base Classes Are Belong To Us

Posted on Fri 28 March 2014 in blog • Tagged with Maya, python, GUI, programming, mGui

Introducing mGui, a module for making Maya GUI coding more pythonic and less infuriating.


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