A touch of minq +

Posted on Sun 06 March 2016 in blog • Tagged with python, maya, programming, minq

Introducing Minq, a query language for Maya scenes.


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Technical Art for Art Directors

Posted on Sat 05 March 2016 in blog • Tagged with gdc, industry, articles

My 2015 GDC talk, Technical Art For Art Directors.


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The little things

Posted on Thu 18 February 2016 in blog • Tagged with maya, python

After a decade, victory over over userSetup.py is within our grasp


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The Memory Hole

Posted on Sat 06 February 2016 in blog • Tagged with techart

An object lesson in why you need to write stuff down.


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For my homies

Posted on Mon 01 February 2016 in blog • Tagged with techart

Tech art representin’


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Some fixups for sfx

Posted on Fri 29 January 2016 in blog • Tagged with sfx, programming, maya

pending


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First module of the year!

Posted on Wed 13 January 2016 in blog • Tagged with maya, python, shaders, techart, sfx

Introducing SFX — a python module for scripting Maya shaderFX shaders.


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Grrrr….. Maya!!!

Posted on Tue 27 October 2015 in blog • Tagged with maya, bugs, programming, techart

A really annoying, and really old bug in Maya relating to materials.


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