Multiple MayaPy Management Mania

Posted on Sun 11 May 2014 in blog • Tagged with maya, tools, Python

Introducing the ‘MayaPyManager’ class, for spinning up isolated MayaPy instances with their own environments and Maya versions


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The Main Event - event oriented programming in Maya

Posted on Tue 29 April 2014 in blog • Tagged with maya, python, mGui, programming

Event oriented programming for python in general and for Maya GUI in particular


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Maya callbacks cheat sheet

Posted on Wed 23 April 2014 in blog • Tagged with Maya, GUI, python, programming

An overiew of how Maya GUI callbacks work, along with some recommendations for how to set them up neatly.


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Roger Roger

Posted on Thu 17 April 2014 in blog • Tagged with maya, python

Introducing standaloneRPC, a simple maya module for remotely controlling a maya standalone using JSON over http.


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Maya GUI II: All Your Base Classes Are Belong To Us

Posted on Fri 28 March 2014 in blog • Tagged with Maya, python, GUI, programming, mGui

Introducing mGui, a module for making Maya GUI coding more pythonic and less infuriating.


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(?:regex){1} (haterz)+

Posted on Wed 26 March 2014 in blog • Tagged with programming, python, regex

A handy cheat-sheet site for python regexes.


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If your Maya Python API is crashing

Posted on Tue 18 March 2014 in blog • Tagged with maya, python, api

A useful tidbit from Autodesk on how to avoid a common crash scenario in Maya python api 1.0


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Descriptors and pythonic Maya properties

Posted on Tue 11 March 2014 in blog • Tagged with maya, python, gui, techart

How to use descriptors for dot-style access to maya object properties instead of cmds.getAttr()


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