Rescuing Maya GUI from itself

Posted on Sun 23 February 2014 in blog • Tagged with maya, gui, python, mGui

Using metaclasses and a little bit of under-the-hood trickery to write Maya GUIs that can be ready by ordinary humans. The first post in the mGui series.


Continue reading

Pity for the outcast

Posted on Sun 16 February 2014 in blog • Tagged with maya, gui, python, programming, mGui

A litany of complaints about Maya GUI programming, with a teensy ray of hope


Continue reading

Talking to Photoshop via TCP

Posted on Wed 29 January 2014 in blog • Tagged with python, programming, photoshop

Simple Photoshop scripting via tcp/ip


Continue reading

Maya’s (mildy) Magical Modules

Posted on Sun 12 January 2014 in blog • Tagged with Maya, python, modules, programming

An introduction to Maya’s module system, a handy method for bundling and distributing tools non-invasively


Continue reading

The sounds of (Python) Silence

Posted on Thu 02 January 2014 in blog • Tagged with programming, maya, python

A class for managing overly chatty Python modules


Continue reading

Techartists doin’ it for themselves: A Python REPL in Unity

Posted on Sun 22 December 2013 in blog • Tagged with unity, python

A simple Python REPL inside the Unity Editor


Continue reading

Python in Unity - minor correction

Posted on Sun 22 December 2013 in blog • Tagged with python, unity

A quick update to earlier posts about using IronPython in Unity.


Continue reading

Embedding IronPython in Unity = Tech-art hog heaven

Posted on Sat 21 December 2013 in blog • Tagged with unity, python, programming, techart

How to embed an IronPython intepreter into Unity editor tools.


Continue reading